Tuesday, December 14, 2010
Final Thoughts - Future of eSports?
A quick check of the Starcraft Prizemoney rank sheet on TeamLiquid's site shows the top two players earning alomst $100,000 each. And that's just from this year. The spread of I have seen several tournaments and many different replays. It's fascinating to watch and utterly exhilarating to win, especially in 1v1 matches. I watch replays and am interested in improving my play-- even spending a few nights awake this break playing the game. But I think it's clear that I will never pursue this game seriously. However, I do anticipate, with the rise of popularity in eSports in general and the rise in numbers of players around the world, that in the next few years the docket of video game tournaments will be seen on the side of ESPN. It will probably be at 2 in the morning but I'll see it. And I'll probably be able to take my kids to see legendary players play in stadiums like they do in South Korea. By then Starcraft 3 may be out, but knowing Blizzard I won't hold my breath.
Thanks to wikipedia for saving my life as always, and thanks to the casters who have helped my play immensely over the course of this blog.
-Ian
Replays
http://day9fan.com/day9fanupdates/sean-day9-plott-vs-nick-tasteless-plott
Especially game three showcases a masterful battle between professionals. An epic, epic battle.
Korean Gaming Scandal
Thanks to Wikipedia and TeamLiquid for sources. Also, Kotaku.
World Events Surrounding Starcraft Development
March 1 – In Moscow, Russian anti-corruption journalist Vladislav Listyev is killed by a gunman. March 3 – In Somalia, the United Nations peacekeeping mission ends.
March 14 – Astronaut Norman Thagard becomes the first American to ride into space aboard a Russian launch vehicle (the Soyuz TM-21), lifting off from the Baikonur Cosmodrome in Kazakhstan.
March 20 – Sarin gas attack on the Tokyo subway. Members of the Aum Shinrikyo religious cult release sarin gas on 5 subway trains in Tokyo, killing 12 and injuring 5,510.
March 22 – Cosmonaut Valeri Polyakov returns after setting a record for 438 days in outer space.
March 24 – For the first time in 26 years, no British soldiers patrol the streets of Belfast, Northern Ireland.
March 26 – The Schengen Agreement, easing cross-border travel, goes into effect in several European countries.
March 30 – A police officer tries to assassinate Takaji Kunimatsu, chief of the National Police Agency of Japan.
March 31 – Tejano superstar Selena is killed by the president of her own fanclub, Yolanda SaldÃvar.
This month in particular saw a number of tragedies and events that I remember, even though I was just 5 when they occured, especially the Sarin gas attacks. I see themes of treachery, great violence, imperialism and space achievements. Who can say if these events translate directly into elements of the game but the themes undoubtedly run parallel.
Micro versus Macro
Naturally, "macro" refers to "macromanagement," which refers to the general upkeep of your economy and production of units and buildings. In order to maintain a healthy economy you need to build workers, in order to keep building troops you need to provide supply, or "food" for them, and in order to survive deeper into the game you need to build more advanced units.
Proper play and a balance of macro/micro is essential to becoming a good player.
This is the seocnd part of a video showcasing Starcraft II to someone who has never played an RTS before. This section is redundant for most people who have played any of these types of games before but HuskyStarcraft illuminates in plain language the main differences between micro and macro and suggets rudimentary applications of these principles.
Tuesday, November 30, 2010
Day [9] Daily
- "Keep your money low." Spending means creation or research, and this means a stronger army.
- "Am I building units?" All unit producing facilities should be constantly producing units. If they are not, why aren't they? Are more resources required? More supply?
- "What's going on on the mini-map?" Keep an eye on the small map in the lower left-hand corner, which gives important information about enemy movement.
- "What do I need to do next?" Coming into battle with a plan, there are coherrent steps to achieving a goal. Be aware what needs to happen next this informs each building/unit created.
These basic points have already helped my game immensely. The video is lengthy and some times he belabours his points, but very important for new players. He details the importance of Hotkeys, buttons you can assign units and buildings to access them quickly and also building mouse precision (a concept I have yet to really incorporate into my game). Many of his posts are about advanced gameplay and go over my head regularly but they're still great. Starcraft II is rapidly gainaing in popularity and I may watch national championships on television with my children. Day 9 may cast those very games and its exciting to watch him as a growing expert in the field.
Live for the Swarm
The basic melee unit, the zergling, is inexpensive, very fast and very weak. Their power lies in overwhelming numbers. Zergling groups can become very intimidating, as two zerglings spawn from a single larva.
Starcraft II introduced a new unit called the Queen to help overcome some of the Zerg deficiencies. Queens are inexpensive, and can attack ground and air units. Using energy, they can stimulate four additional larvae to be produced each time the spell is used. A hatchery can support up to 19 larvae. Queens also produce creep tumors, capable of spreading creep. These tumors can only be created on existing creep, but each subsequent tumor can produce a tumor of its own, allowing the swarm to sink its grasp deeper into the planet it is on.
The Protoss
Protoss units are expensive, slow to build, and very powerful. The base unit of their army, the Zealot, is a melee fighter with a psionic blade on each hand. It can easily kill any single base unit of the other races. Depending on the skill of the players involved, a zealot can kill two marines (the basic Terran ranged unit) and four zerglings (the basic Zerg melee unit).
Two of the most interesting Protoss units are the two templar: High and Dark. In Starcraft lore these two templar were at odds, and each others throats, for many many years. After the Brood War they reconciled their differences and agreed to fight on the same side. High templar are spell casters without a basic attack. They arrive on the battlefield capable of casting Psi Storm, which the player activates. It zaps everything in a small area for a significant amount of damage. Dark templar are permanently cloaked units that attack with psionic blades, simillar to zealots. They deal massive melee damage and can be very nasty to deal without some sort of detection. But what makes these units so intriguing to me is their peripheral ability: you may combine any two templar to form an archon. Archons are beings of pure energy and manifestations of rage incarnate. They attack with powerful psionic blasts and have formidable shields capable of taking an amazing amount of damage. They have very little health, however, and once the shield is gone they are easily dispatched.
Sunday, November 28, 2010
Death in Starcraft II
Tuesday, November 16, 2010
Terran Tech Tree
This is the Terran Tech Tree. One of the most interesting aspects of the Terrans is their capability for add-ons of their buildings. One unit-producing building can create an add-on and then the building can lift off and allow another building to land and use the add-on it just created. The add-ons are the tech lab, which allows technological upgrades and the the Reactor, which allows the creation of two basic units at once. As you play you can swap on the fly and augment your strategy based on the battle you're facing, as your opponent changes tactics.