Tuesday, December 14, 2010

Micro versus Macro

In all Real Time Strategy games like Starcraft there is a dichotomy of concepts known as "macro" and "micro" and these refer to two very different aspects of gameplay. "Micro" is short for "micromanagement" and refers to the individual attention paid to units. As I select a unit and tell it to do something, be it move, attack, or use an activated ability, I am "microing" this unit. Micromanagement can be the difference between a win and a loss as certain tactics favor caertain units. Zerg are most powerful when they surround units so being able to swarm in and overwhelm an enemy is crucial to playing zerg. Terran units benefit from staying in a large ball, as long as other units don't surround them.

Naturally, "macro" refers to "macromanagement," which refers to the general upkeep of your economy and production of units and buildings. In order to maintain a healthy economy you need to build workers, in order to keep building troops you need to provide supply, or "food" for them, and in order to survive deeper into the game you need to build more advanced units.

Proper play and a balance of macro/micro is essential to becoming a good player.

This is the seocnd part of a video showcasing Starcraft II to someone who has never played an RTS before. This section is redundant for most people who have played any of these types of games before but HuskyStarcraft illuminates in plain language the main differences between micro and macro and suggets rudimentary applications of these principles.


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